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Narrative games studio begins next chapter with key hires of Steve Kniebihly, Ronald De Feijter and Charu Desodt.
13th December 2017. London, UK.
Interior Night, the recently formed studio dedicated to creating innovative and accessible narrative games, today announces the addition of 3 new senior staff:
- Steve Kniebihly joins as Cinematic Director, with a track record that spans high profile titles like ‘Heavy Rain’, ‘Beyond - Two Souls’, ‘The Witcher 3 – Blood and Wine’ and most recently ‘Planet of the Apes – New Frontier’.
- Ronald De Feijter joins as Technical Director, from Sony where he led gameplay on ‘Eye Pet’, ‘Wonderbook; Book of Spells’ and PlayStation ‘VR Worlds’.
- Charu Desodt joins as Production Director. An experienced producer of social and AR games including Sony’s ‘SingStar’ and ‘Wonderbook: Book of Spells’, Charu was also a 2014 Breakthrough Brit winner.
Founder and Creative Director Caroline Marchal said, “I’m delighted to have Steve, Ronald and Charu join the team. In addition to being super nice and amazing to work with, they are experts in narrative and social games. They are the right people to help Interior Night fulfil its ambition.”
Interior Night is developing narrative games aimed at a mature TV audience – people who love shows like Breaking Bad or Fargo but who are not necessarily gamers. The studio aims to craft broad experiences where people forget about the mechanics to focus on the characters and the story for maximum emotional impact.
For more information visit:
Alison Beasley, Lincoln Beasley PR. M: +44 (0) 7966 449130 E: firstname.lastname@example.org
Coming to Nottingham in January 2018
23 November 2017. Announced in early November All Your Bass: The Videogame Music Festival is a new videogame music and audio festival coming to Nottingham on January 19th & 20th 2018.
The festival features outstanding headline acts:
- Legendary Japanese Videogame composer Masaya Matsuura,
- Heartbeat of the 80s home computer scene Rob Hubbard
- A live performance of Dear Ester by the Liverpool Philharmonic accompanied by on-screen play through by Thomas McMullenan followed with Q&As with BAFTA-winning composer Jessica Curry.
In addition we’re delighted to announce a number of further additions to our programme:
- Alistair Lindsay, Head of Audio at Sony, will share the audio past and future of the playstation classic WipEout.
- Taking inspiration from the sounds of classic videogame hardware systems virtuoso pianist Yshani Perinpanayagam will explore ideas of game and play at the piano
- A performance of Monument Valley’s music
- A live composer commentary on Donkey Kong and Snake Pass from David Wise
- A fireside chat with David Housden and Mike Bithell as they discuss their award-winning collaborations on Thomas was Alone & Volume.
- The exciting Retro Hour podcast and Blake Troise will celebrate modern chip-tunes and one-bit audio
- Graeme Norgate speaking about his experiencing composing Goldeneye 64 and Free Radical
- Chris Abbott shares his experiences launching ‘Project Hubbard’ through Kickstarter
- Sheridans’ Law on hand to answer all your licensing questions
- A live performances of innovative composition Climb! from composer Maria Kallionpaa and the University of Nottingham’s Mixed Reality Lab.
Tickets are £80 (two-day) and £45 (one-day) and are available at www.thenva.com/allyourbass.
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Elite: Dangerous Available Now
Frontier Developments launches Elite: Dangerous and announces £10,000 race to Elite contest
Cambridge, UK. 16 December 2014. Frontier Developments plc (AIM: FDEV) today launched Elite: Dangerous, the fourth game in the groundbreaking, genre-defining Elite series.
Elite: Dangerous is the fourth in the Elite series of games, following on from the seminal 1984 Elite, developed by David Braben and Ian Bell, 1993’s Frontier: Elite 2, and 1995’s Frontier: First Encounters.
Elite: Dangerous was crowdfunded via Kickstarter and Frontier Developments’ own website, beginning in November 2012. Throughout 2014, backers have had access to the game’s Alpha, Beta and Gamma stages.
The first part of Elite: Dangerous’ ongoing, unfolding story begins today with the Empire in disarray. The Emperor is sick and a bitter fight for succession has already begun, the Federation has a weak President and some frontier States are looking to leave it. Players are free to throw themselves into the story wholeheartedly, participate a little, or not at all. How players choose to respond will directly affect the outcome of the current events, and the unfolding story beyond.
Elite: Dangerous is available now at elitedangerous.com/store for £39.99 ($59.99, €49.99).
Race to Elite
Since 1984, players have aspired to be called Elite. In 1984 only the greatest combat pilots were known by the prestigious title.
Today in Elite: Dangerous, Elite status is awarded as recognition for total mastery in combat, trading or exploration, with the best of the best aspiring to become Elite in all three.
For most, the journey to Elite will be a long one. For some, it will become a race.
Frontier Developments is offering a £1,000 cash prize to the first player who attains Elite status for each of combat, trading and exploration, and a further £10,000 prize for the first player to attain the coveted Triple Elite status for total mastery of all three. Players choosing to claim one of the £1,000 cash prizes will make them ineligible for the ‘triple’ prize, though one player could get more than one of the £1,000 prizes.
For further details and rules of the competition, visit the Elite: Dangerous forum thread on the competition here
About Elite: Dangerous
Take control of your own starship in a cutthroat galaxy. In the year 3300, across the vast expanse of an epic, full-scale recreation of our Milky Way, interstellar rivalries flare as galactic superpowers fight proxy wars.
Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero... Fly alone or with friends, fight for a cause or go it alone; your actions change the galaxy around you in an ever unfolding story.
Start with a small starship and a few credits, and do whatever it takes to get the skill, knowledge, wealth and power to stand among the ranks of the Elite.
400 Billion Star Systems. Infinite Freedom. Blaze Your Own Trail.
About Frontier Developments
Frontier Developments plc is a leading independent game developer, founded in 1994 by David Braben, co-author of the seminal ‘Elite’ game from 1984, and co-founder of the Raspberry Pi Foundation. Based in Cambridge, UK and Halifax, Nova Scotia, Canada, Frontier uses its proprietary ‘Cobra’ game development technology to create innovative games across consoles, computers, smartphones and tablets.
Elite: Dangerous, to be released on PC and Mac, was crowd-funded via a successful Kickstarter campaign and Frontier’s own website. Previous Frontier titles include RollerCoaster Tycoon 3, Thrillville, LostWinds, Kinectimals, Disneyland Adventures and Zoo Tycoon. The studio recently released Tales From Deep Space with Amazon Game Studios, and announced Screamride for Microsoft’s Xbox One. Frontier is currently working on other original titles, both self-published and with publishing partners.
BAFTA Fellowship for David Braben OBERead More
The 15th Annual Game Developers Choice Awards (GDCA), the peer-awarded highest honors in video game development, has revealed its first two Special Award winners for this year - honoring Veteran Brenda Romero With Ambassador Award, Elite Co-Creator David Braben With Pioneer Award
The Ambassador Award, honoring someone who is helping video games "advance to a better place" through advocacy or action, is going to game designer and academic Brenda Romero, who has been a key figure in video games throughout more than 3 decades of standout game design, teaching, and advocacy. The Pioneer Award, honoring breakthrough tech and game design milestones, is being awarded to David Braben, the co-creator of seminal 3D space exploration title Elite - now in resurgence with Elite: Dangerous - and co-founder of the Foundation for the popular 'hobbyist computer revival' Raspberry Pi device.
Pioneer Award winner David Braben co-developed the seminal 'open world' 3D space trading game Elite with Ian Bell while at university in the early 1980s. The best-selling, startlingly expansive title had revolutionary 3D graphics and let the player make all kinds of intriguing moral decisions as they flew the known universe. Elite saw a number of sequels, including the crowdfunded, currently much buzzed-about Elite: Dangerous, and went on to be a big influence on games in the genre it helped create - from Wing Commander to No Man's Sky and beyond.
In addition to his work on Elite and his more than 30 years as a game developer - latterly at his major UK studio Frontier Developments - Braben was also involved in the genesis of the Raspberry Pi, a 'hobbyist computer' which enables people of all ages to explore computing, and to program in languages like Scratch and Python. Braben helped to found the Raspberry Pi Foundation and guide the program through to mass production - with more than 4 million of the devices now manufactured.
Elite: Dangerous also picked up the Audience Award for Best Game.