International exhibition and conference about the visual arts and videogames opens November 21st in the Fries (Friesian) Museum in Leeuwarden, The NetherlandsRead More
In collaboration with Microsoft Corp., the promotion, which runs for five months from November 3, is targeted at indie makers of innovative and engaging games who want to reach a broader audience. In return, the successful developers will receive a package of bonuses including: a priority review for Windows Store promotion, a license to Windows 8.1 Pro, a Windows Phone device and a Marmalade Indie License.Read More
28 October 2014. Paris, France. EISKO, the developers of high quality, accurate and ready to use 3D characters for entertainment today announced that it has received investment of 500K Euros/$642K.
EISKO will use the investment, from telecom investment fund Codariane to market and disseminate its 3D capture and reconstruction services giving the unique benefit of delivering lifelike ‘digital doubles’ for video games, movies, advertising and events.
Major gameplay additions and 30th Anniversary celebrations.Read More
Beta 1 increases the number of playable star systems in the game by a factor of 10 compared to Premium Beta, and covers a greatly expanded 38,000 cubic lightyear volume of Elite: Dangerous’ accurately modelled Milky Way galaxy centred around the Boötes constellation familiar to Premium Beta players.Read More
London, UK. 21 July 2014. Marmalade Technologies Ltd, providers of the free, top-rated cross-platform app development tool, today announced a brand new offer for developers who deploy their Marmalade apps to the Amazon Appstore, enabling them to reach the rapidly growing audience on Android devices, Kindle Fire, Fire TV and Fire Phone.Read More
Elite: Dangerous Premium Beta 2 Released. Adds 3 New Star Systems, the ‘Hauler’, Orbis Class Starports & German language.Read More
Step Change Today As 10,000 More People Start to Blaze Their Own Trail Across 200 Cubic Light Years of Space
Cambridge, UK. 30th May 2014. Frontier Developments plc (AIM: FDEV), the leading independent game developer with studios in Cambridge, UK and Halifax, Nova Scotia, today reaches the next milestone in the development of its forth-coming Elite: Dangerous title.
The Premium Beta phase starts today with all the major features that have been added through the four Alpha phases. The immediate focus is on testing the systems and servers with a step change in numbers using a re-balanced game based on feedback and information from the recent Alpha 4 build.
More than 10,000 additional people, a number which is growing daily, are today able to earn credits to upgrade their ships and weapons by blazing their own trading, piracy and bounty hunting trail though five star systems covering a 200 cubic light year volume of space. There are a range of different economies and governments, ranging from Anarchy to Federal Democracies to Corporate-run systems.
All this action takes place around ten stars in five star systems that make up part of the Boötes constellation (when viewed from Earth) and set within the 400 billion star systems of the Elite: Dangerous Milky Way galaxy.
The Premium Beta, which includes a lifetime Expansion pack, is available now for new customers here. Those who wish to upgrade can do so from a pre-order of the standard Beta here, or the final game here. Customers who have already pre-ordered the standard Beta and the Expansion pack only need spend an additional £15 to start playing the Premium Beta today.
David Braben, CEO of Frontier, said: “The start of the Premium Beta phase is another exciting moment in our development – from today we have over 10,000 additional people playing the game. This is a significant and sensible step-change with which to test the next level of scaling of our cloud-based systems and servers as we move towards the very large numbers of people we will eventually have playing.
I once again would like to thank all those who played such an important role in the Alpha phase, which is now at an end. We’re looking forward to continuing to collaborate with the expanded community during the beta phase as we deliver greater scale, richer content and ever higher quality.”
These community created videos giving a glimpse of the scale and depth of Elite: Dangerous:
Super-cruise with flight assist off
Media contact: Alison Beasley, Lincoln Beasley PR.
T: +44 7966 449 130 E: firstname.lastname@example.org
About Frontier Developments
Frontier Developments plc is a leading independent game developer founded in 1994 by David Braben, co-author of the seminal ‘Elite’ game. Based in Cambridge, UK and Halifax, Nova Scotia, Canada, Frontier uses its proprietary ‘Cobra’ game development technology to create innovative games across videogame consoles, computers, smartphones and tablets.
Elite: Dangerous, to be released on PC and Mac, was initially crowd-funded via a successful Kickstarter campaign and Frontier’s own website. Previous titles Frontier has created include RollerCoaster Tycoon 3, Thrillville, LostWinds, Kinectimals, Kinect Disneyland Adventures. The studio developed Zoo Tycoon as a launch title for Microsoft’s new Xbox One console also is also working on other original IP titles with publishing partners.
Alpha 4 vastly expands scale, scope and depth over the previous Alpha versions, being set within a 200 cubic light-year volume containing five star systems centred around the Boötes constellation: Eranin, Dahan, i Boötis, Assellus Primus and LP 98-132.Read More
Just in time for the holidays Frontier today releases the new Elite: Dangerous Alpha Phase 1.1 - Single Player combat, which is an updated version of 1.0 with new stereoscopic 3D features we are testing.
We'd like to thank everyone for their positive feedback on the Alpha test so far. Craig Pearson from the Rock, Paper, Shotgun website got a hands-on look at the Alpha Phase 1.0 build, and you can read his impressions in a detailed piece here.
To get the latest build Alpha backers can simply re-download the Alpha build from the Elite: Dangerous online store as before. If you want to get involved, access to the ongoing Alpha testing phases can still be purchased from the store.
Alpha Phase 1.1 includes the following in addition to the 1.0 content:
• A selection of stereoscopic 3D support options added
- Oculus Rift
- Side-by-side 3D rendering for use with 3D TVs / monitors
- Anaglyph rendering: old school Red/Cyan rendering for those without Oculus Rift or a 3D TV but with some vintage red/cyan glasses
• Track IR support added
• Dashboard brightness option added
• Improved build stability
• Assorted improvements from Alpha feedback
Have a Happy Holidays! The Elite: Dangerous team is going to take a well-deserved rest now – although there will be people supporting Alpha backers over the holidays - and we’ll be back in the New Year with a bang!
Frontier today announced the delivery date of the next milestone in the development of its forth-coming Elite: Dangerous game.
The Premium Beta effectively starts today, with Premium Beta players able to download a single player combat build of the game. The full Premium Beta will start on 30th May 2014, and until then, players will be able to practise with the single player combat build.
Upgrades are on sale now for anyone who has already pre-ordered the standard Beta or the final game, via this link.
Before the first Premium Beta release, Frontier will release one final Elite: Dangerous Alpha phase, Phase 4, which adds Travel and Trading.
Alpha phase 1 covered the vital moment-to-moment combat and ship controls.
Alpha phase 2 added internet-based multiplayer capability.
Alpha phase 3 expanded on these technology tests to add docking and the first elements of gameplay progression.
Alpha phase 4 expands significantly on this with two modes of faster than light travel - in-system 'super-cruise' and between-system 'hyperspace'. The full Milky Way galactic map, containing some 400,000,000,000 star systems, will be present. Alpha 4 gameplay is focused on a 200 cubic light year volume of space, far from Earth.
The date and further details of Alpha Phase 4 will be announced shortly. Alpha contributors get early access to future builds and a lifetime benefit of discounted in-game ship insurance. Elite: Dangerous Alpha access is available for order until 25th April.
David Braben, CEO of Frontier, said:
“The Alpha process has worked well for us. We have gradually built out the key elements of the game, first locally, with single player combat, then with a few thousand players across the internet. On 30th May the Premium Beta extends this to many thousands of players worldwide, with an increasingly rich game.
I want to take this opportunity to thank all those who have played such an important role in Alpha testing, and I’m very happy that we will continue to benefit from their valuable input as they test Beta builds approximately 2 weeks in advance of release.
On 30th May we move into a new phase of Premium Beta testing, and I’m delighted to be able to welcome a significant numbers of new players to Elite: Dangerous today.”
Frontier Developments plc (AIM: FDEV) and Gollancz, an imprint of the Orion Publishing Company, are delighted to announce the authors who will be writing their three tie-in novels set in the world of ELITE: DANGEROUS, the ground-breaking Kickstarted sequel to best-selling computer game ELITE.
Frontier received crowd-sourced funding for ELITE: DANGEROUS via a hugely successful campaign on the Kickstarter website, and now has over 45,000 backers. Gollancz contributed over £13,000 to secure the rights to publish three related books. After much discussion and many volunteers, Gollancz editor Marcus Gipps selected the authors and collaborated closely with Frontier to ensure continuity and reflect the evolving game world.
The original game ELITE was one of the best-selling and most iconic computer games of the eighties, and has been credited with inspiring generations of game designers and players. It was the first game to be packaged with an accompanying novella – ELITE: THE DARK WHEEL, by Robert Holdstock. Holdstock was an award-winning and much-respected author, and had a long relationship with Gollancz.
ELITE: WANTED, by Gavin Deas, is a rip-roaring space epic told from two points of view – the hunted, and the hunter. When a routine bit of piracy goes wrong, the crew of the Song of Stone realise that there's a bounty hunter on their tail. One who might, finally, be able to outclass them. The Dragon Queen is feared across space, and for good reason. But even the bounty hunter doesn't realise what she's been hired to do. Or what is in the container she's been sent to retrieve. And she's not the only hunter in the game...
Gavin Smith and Stephen Deas are regular Gollancz authors – having produced 15 books between them over the last few years – and their combined talent makes this a gripping tale.
ELITE: NEMORENSIS, by Simon Spurrier, tells the story of an unlikely pair of star-crossed lovers who steal a spaceship and go on the run, attacking at random and revelling in the fame and glory their violence brings them. Celebrated by the jaded youth of the Federation and urged on to ever more flashy acts of destruction, they know it won't be long before they are caught and killed. But someone is following the couple. Someone who knows why they are so obsessed with each other. Who knows where they are heading. Who knows why. Someone who knows more about them than they do themselves. And has another plan for their deaths...
Simon is currently writing X-MEN for Marvel Comics and CROSSED for Avatar Press, and has written for Judge Dredd, Wolverine and many other popular characters. He has published two novels with Hodder and five licensed novels based on Warhammer and 2000AD properties.
ELITE: DOCKING IS DIFFICULT, by Gideon Defoe, humorously explores what life in the future is really like. On what might be the worst planet in the universe, a young man dreams of the stars. Adventure! Lasers! Women! And the ultimate goal - to become Elite! Unfortunately, Misha has to do his chores first. And learn how to talk to Phoebe, the beautiful customs officer. And leave the planet. But the death of a famous author unexpectedly drags Misha and Phoebe into a system-wide conspiracy, complete with smuggling, international art thieves, multi-system corporations, canapés and exploding pigs. This is Misha's chance to prove he has what it takes! After all, surely anyone can be Elite if they dream...
Gideon is best known for his comic novels featuring THE PIRATES! and was the scriptwriter for the Oscar-nominated Aardman film THE PIRATES! IN AN ADVENTURE WITH SCIENTISTS, based on his books.
Amazon UK: http://amzn.to/1juWE29
Amazon US: http://amzn.to/1i9BYdd
Apple UK: http://bit.ly/1fjn31l
Amazon UK: http://amzn.to/1s1JIog
Amazon US: http://amzn.to/1pHjFi6
Apple UK: http://bit.ly/1juXaNE
Elite: Docking is Difficult
Amazon UK: http://amzn.to/1kmWKXX
Amazon US: http://amzn.to/1okWPBF
Apple UK: http://bit.ly/1i9AmzU
Marcus Gipps said:
I was delighted by the response to our involvement with ELITE: DANGEROUS, and very grateful for all of the authors who contacted me and asked to be considered. It was a difficult decision, but in the end I think we’ve ended up with three remarkable books, each of which takes a very different look at the expansive game Frontier has devised while still feeling part of the same universe. It’s been wonderful to work with Frontier and our four talented authors, who will bring their own fanbases to the books.
David Braben, CEO of Frontier said:
I am a huge science fiction fan, avidly reading sci-fi novels since I was small. I’ve always enjoyed rich, consistent worlds, so the ability to work closely with a number of authors as we create our own galaxy-wide fiction has been amazing. ELITE: DANGEROUS includes thousands of inhabited star systems with their own histories spanning more than a millennium, with details ranging from what people eat to how they are governed. We have worked with the authors to include things in the game that they need for their fiction in the worlds in which their stories are set. Books are a great way to bring such worlds to life, and will fire players’ imagination and enthusiasm for the wider game as well as, of course, standing as creative works in their own right. I look forward to reading the final books.
The books will be released for sale as eBooks in major digital stores on the 15th of May 2014. Collector’s hardbacks will then be published for sale alongside the retail release of the game later that year.
Elite: Dangerous shown to press at Game Developer Conference 2014. David Braben and Producer Adam Woods demoed the game to journalists from around the world in San Francisco this week. The reaction was overwhelmingly positive.
After five incredible days of interviews and demos, ranging from PC World US, Gamespot USA, PC Gamer US, Gamasutra, MMORPG, Games Global, Yogscast, US Gamers and a host of freelance journalists too, there will be a lot of coverage in the coming weeks.
We were also able to accomodate a few short notice interviews, like this one with Scott Manley. Scott, who has posted many You Tube videos of his own Elite: Dangerous gameplay, came along to meet us in person and he took the time to video an interview with David Braben:
Elite: Dangerous, Alpha Phase 3.0 - Docking & Ship Outfitting, is today released to all players who have backed or bought Elite: Dangerous at the Alpha stage.
After successfully proving out the moment to moment combat gameplay, and multiplayer technology in Alpha phases one and two respectively, phase three starts to move towards building out the game by adding docking, an early version of hyperspace jumps between multiple locations and ship outfitting within an iconic Coriolis space station.Read More
Today Elite: Dangerous Alpha Phase 2.0 - Multiplayer was released, which provides backers the opportunity to play against each other in four distinct multiplayer scenarios:
- Free-for-all melee
- Pick your side in a two-team melee
- Co-operative defense of a crippled Federal battlecruiser
- A more sophisticated ‘Pirates and Bounty Hunters’ mode which hints at the fluid choices and roles players will experience on a much greater scale in the final game
Credits can be earned in each scenario and used to purchase new ship loadouts.
Frontier’s Elite: Dangerous Alpha program has been created to engage with the game’s Alpha backers, enabling the team to respond to feedback, add features and balance the game to make it the best it can possibly be. This is an incredibly exciting and important phase in the development of Elite: Dangerous.
Commented David Braben,
"Player stat tracking, the multiplayer networking code and associated management are all big new systems that are being tested with Phase 2.0 plus it’s the first time we’ll be able to test how the game mechanics perform with significant numbers of players all playing simultaneously."
There will be two further major Alpha releases to roll out before Elite: Dangerous reaches Premium Beta stage.
The Elite: Dangerous Alpha program can be joined now via http://elite.frontier.co.uk
Alpha Phase 2.0 - Multiplayer provides backers the opportunity to play against each other in four distinct multiplayer scenarios.Read More
Museum-grade limited editions celebrate 25 years of one of videogaming’s most iconic series
Amsterdam – Art dealership Cook & Becker in conjunction with Capcom is pleased to present a collection of limited-edition, museum-grade Street Fighter™ art prints. The selection encompasses designs and promotional art from over 25 years of Street Fighter history with works from some of the most important artists that have contributed to the series such as Akiman, crmk, Kinu Nishimura, Ikeno, Dai-Chan, Edayan and Shoei.Read More
Coaster Crazy Deluxe out now on iOS!
21 November 2013, Cambridge, uk. Frontier Developments plc (“Frontier”), the leading independent game developer and creator of RollerCoaster Tycoon® 3 and LostWinds®, today announced that its Coaster Crazy Deluxe game is available from midnight today in local territories around the world in the Apple App Store.Read More