Focal Point VR today announced the launch of its innovative virtual reality (VR) technology, a live-streaming high quality VR video platform. The company will draw on its founders’ game development expertise to deliver social engagement and interactivity within live-streamed VR and pre-recorded VR videos.Read More
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BAFTA Fellowship for David Braben OBERead More
Jet Set Radio, Streets of Rage, Golden Axe, Phantasy Star and Shinobi among first available prints
Amsterdam, The Netherlands. 14 May 2015 - Cook & Becker asked some of the hottest artists working in entertainment and video games today to draw and create a print of their favorite classic SEGA games. The idea was to create a series of beautiful prints under direction of SEGA that would capture the heart of these classic brands, their aesthetic and what they meant for people playing them and growing up with them.
Maarten Brands from gallery Cook & Becker: "We're committed to the visual culture of video games and new digital art. The last couple of years we've worked successfully with top game developers, artists and publishers to release fantastic editions of concept art and designs of some of the best and artistically interesting video games.
If you go back further in history though, there is less high-resolution material available or images have not been archived etc. So we decided to work with the original rights holders and artists working in games and entertainment today - people who grew up with these classics - to make new prints that would capture the feeling of those games. A sort of tribute art but officially licensed and made in conjunction and with direction of the rights holders and people on the original teams if they were still there."
Many great artists participated and started working on concepts. Today the first 5 designs from 5 different artists are unveiled and made available to purchase worldwide. Among them artworks by known sci-fi and fantasy illustrator Kilian Eng, Marvel and game concept artist Gerald Parel and artist Julien Renoult, who was Sunset Overdrive's Lead Concept Artist among others.
The artists created the prints under art direction of Cook & Becker and SEGA working from the original assets. The images are made under official license. They are fine art Certified Art Giclees, available in a limited-edition of 200 each. They are large poster sizes of 24 x 36" or 60 x 90 cm that will fit any standard frame.
The first 25 of each will retail for €99 / $99 / £75 after which the price goes up.
In summer 2015 a second set for other games by other artists will be released. Cook & Becker warmly invites any artist that want to participate to contact them via their website.
BACKGROUND ON THE ARTWORKS AND ARTISTS
Phantasy Star by Kilian Eng
Digital artist Kilian Eng (https://www.candb.com/en/biography/4/kilian-eng.html ) is well-known for his retro scifi and surreal landscapes. His prints and posters are in high-demand with collectors. He was worked on images and covers for many Marvel, Disney and HBO brands.
Kilian Eng says about his Phantasy Star print: "When I learned about this project I thought it would be fantastic to get the opportunity to work on Phantasy Star. I remember several older SEGA games fondly, but Phantasy Star was my first pick. It was really fun digging into the Phantasy Star universe again after so many years since I last played it. It’s a really good game with a lot of nostalgic value for me."
Golden Axe by Gerald Parel
Gerald Parel is an extremely talented artist. He works freelance and is part of top concept art and design studio Sixmorevodka. He is maybe best known for his Marvel comic book cover art.
"When I was a teenager, I was very much into Conan and all things barbarian. So when around that time I played Golden Axe, even only for a few hours, it left a precious mark in my memory. It was THE barbarian game in my book. Then decades later, I noticed Mastodon's (Metal Band) riff man was playing on a Gibson called "Golden Axe" and it brought back so many good memories! The choice to pick Golden Axe was then obvious when I started working with Cook & Becker."
Streets of Rage by Julien Renoult
Julien Renoult (https://www.candb.com/en/artist/25/julien-renoult.html) is one of the best concept/character artists working in the industry. Recently he was the lead concept artist on Insomniac's sumptuous looking Sunset Overdrive and worked on Nike's: The Last Game ad for the Brazilian World Cup as well as the 2012 BBC's London Olympics promo animation. He currently works on a project at MMO game maker Trion Worlds.
Jet Set Radio by Roman van der Haven
Roman van der Haven (https://www.candb.com/en/biography/10/roman-van-der-haven.html) is a visual storyteller and 3D character artist both active in the art market and in the creative industry with past clients such as Nintendo and Guerrilla Games. He has created ads, toys and prints.
"Jet Set Radio is maybe my most favorite game and to be able to make a new piece under SEGA's flag was one of my dreams come true. Jet Set Radio is such a rich world, full of character. We decided to go with the current design, a clear and iconic image of Beat running for the cops. I had to be respectful to the source material but also to add my own, unique style to it. Working with SEGA's creatives on the composition and style was an interesting and fun experience."
Shinobi by Emmanuel Malin
French artist Emmanuel Malin is a designer in the creative industry that also creates art. His almost analogue looking digital paintings often have a lot of Asian influences and Shinobi played a part in that.
"I remember when the first Shinobi was out on Master System, I was so frustrated because I didn’t have the console, and as a kid, I was totally fascinated by Ninjas. The mix of martial arts, swords, shurikens, and the great outfits were a winner for me ! After a long wait, I finally got my hands on The Revenge of Shinobi on the Megadrive, which remains one of my greatest videogame memories; I am still playing it on 3DS when the need for old-school platformer kicks in. I was thrilled to have this opportunity to paint a tribute to the game, with an emphasis on demons and dark magic."
Drive Any Track is a unique music based driving game that turns any song into a 3D arcade race track. DAT combines music-based track generation with acrobatic score-attack stunt racing.Read More
International exhibition and conference about the visual arts and videogames opens November 21st in the Fries (Friesian) Museum in Leeuwarden, The NetherlandsRead More
In collaboration with Microsoft Corp., the promotion, which runs for five months from November 3, is targeted at indie makers of innovative and engaging games who want to reach a broader audience. In return, the successful developers will receive a package of bonuses including: a priority review for Windows Store promotion, a license to Windows 8.1 Pro, a Windows Phone device and a Marmalade Indie License.Read More
28 October 2014. Paris, France. EISKO, the developers of high quality, accurate and ready to use 3D characters for entertainment today announced that it has received investment of 500K Euros/$642K.
EISKO will use the investment, from telecom investment fund Codariane to market and disseminate its 3D capture and reconstruction services giving the unique benefit of delivering lifelike ‘digital doubles’ for video games, movies, advertising and events.
Major gameplay additions and 30th Anniversary celebrations.Read More
London, UK. 21 July 2014. Marmalade Technologies Ltd, providers of the free, top-rated cross-platform app development tool, today announced a brand new offer for developers who deploy their Marmalade apps to the Amazon Appstore, enabling them to reach the rapidly growing audience on Android devices, Kindle Fire, Fire TV and Fire Phone.Read More
Elite: Dangerous Premium Beta 2 Released. Adds 3 New Star Systems, the ‘Hauler’, Orbis Class Starports & German language.Read More
Alpha 4 vastly expands scale, scope and depth over the previous Alpha versions, being set within a 200 cubic light-year volume containing five star systems centred around the Boötes constellation: Eranin, Dahan, i Boötis, Assellus Primus and LP 98-132.Read More
Just in time for the holidays Frontier today releases the new Elite: Dangerous Alpha Phase 1.1 - Single Player combat, which is an updated version of 1.0 with new stereoscopic 3D features we are testing.
We'd like to thank everyone for their positive feedback on the Alpha test so far. Craig Pearson from the Rock, Paper, Shotgun website got a hands-on look at the Alpha Phase 1.0 build, and you can read his impressions in a detailed piece here.
To get the latest build Alpha backers can simply re-download the Alpha build from the Elite: Dangerous online store as before. If you want to get involved, access to the ongoing Alpha testing phases can still be purchased from the store.
Alpha Phase 1.1 includes the following in addition to the 1.0 content:
• A selection of stereoscopic 3D support options added
- Oculus Rift
- Side-by-side 3D rendering for use with 3D TVs / monitors
- Anaglyph rendering: old school Red/Cyan rendering for those without Oculus Rift or a 3D TV but with some vintage red/cyan glasses
• Track IR support added
• Dashboard brightness option added
• Improved build stability
• Assorted improvements from Alpha feedback
Have a Happy Holidays! The Elite: Dangerous team is going to take a well-deserved rest now – although there will be people supporting Alpha backers over the holidays - and we’ll be back in the New Year with a bang!
Frontier today announced the delivery date of the next milestone in the development of its forth-coming Elite: Dangerous game.
The Premium Beta effectively starts today, with Premium Beta players able to download a single player combat build of the game. The full Premium Beta will start on 30th May 2014, and until then, players will be able to practise with the single player combat build.
Upgrades are on sale now for anyone who has already pre-ordered the standard Beta or the final game, via this link.
Before the first Premium Beta release, Frontier will release one final Elite: Dangerous Alpha phase, Phase 4, which adds Travel and Trading.
Alpha phase 1 covered the vital moment-to-moment combat and ship controls.
Alpha phase 2 added internet-based multiplayer capability.
Alpha phase 3 expanded on these technology tests to add docking and the first elements of gameplay progression.
Alpha phase 4 expands significantly on this with two modes of faster than light travel - in-system 'super-cruise' and between-system 'hyperspace'. The full Milky Way galactic map, containing some 400,000,000,000 star systems, will be present. Alpha 4 gameplay is focused on a 200 cubic light year volume of space, far from Earth.
The date and further details of Alpha Phase 4 will be announced shortly. Alpha contributors get early access to future builds and a lifetime benefit of discounted in-game ship insurance. Elite: Dangerous Alpha access is available for order until 25th April.
David Braben, CEO of Frontier, said:
“The Alpha process has worked well for us. We have gradually built out the key elements of the game, first locally, with single player combat, then with a few thousand players across the internet. On 30th May the Premium Beta extends this to many thousands of players worldwide, with an increasingly rich game.
I want to take this opportunity to thank all those who have played such an important role in Alpha testing, and I’m very happy that we will continue to benefit from their valuable input as they test Beta builds approximately 2 weeks in advance of release.
On 30th May we move into a new phase of Premium Beta testing, and I’m delighted to be able to welcome a significant numbers of new players to Elite: Dangerous today.”
Frontier Developments plc (AIM: FDEV) and Gollancz, an imprint of the Orion Publishing Company, are delighted to announce the authors who will be writing their three tie-in novels set in the world of ELITE: DANGEROUS, the ground-breaking Kickstarted sequel to best-selling computer game ELITE.
Frontier received crowd-sourced funding for ELITE: DANGEROUS via a hugely successful campaign on the Kickstarter website, and now has over 45,000 backers. Gollancz contributed over £13,000 to secure the rights to publish three related books. After much discussion and many volunteers, Gollancz editor Marcus Gipps selected the authors and collaborated closely with Frontier to ensure continuity and reflect the evolving game world.
The original game ELITE was one of the best-selling and most iconic computer games of the eighties, and has been credited with inspiring generations of game designers and players. It was the first game to be packaged with an accompanying novella – ELITE: THE DARK WHEEL, by Robert Holdstock. Holdstock was an award-winning and much-respected author, and had a long relationship with Gollancz.
ELITE: WANTED, by Gavin Deas, is a rip-roaring space epic told from two points of view – the hunted, and the hunter. When a routine bit of piracy goes wrong, the crew of the Song of Stone realise that there's a bounty hunter on their tail. One who might, finally, be able to outclass them. The Dragon Queen is feared across space, and for good reason. But even the bounty hunter doesn't realise what she's been hired to do. Or what is in the container she's been sent to retrieve. And she's not the only hunter in the game...
Gavin Smith and Stephen Deas are regular Gollancz authors – having produced 15 books between them over the last few years – and their combined talent makes this a gripping tale.
ELITE: NEMORENSIS, by Simon Spurrier, tells the story of an unlikely pair of star-crossed lovers who steal a spaceship and go on the run, attacking at random and revelling in the fame and glory their violence brings them. Celebrated by the jaded youth of the Federation and urged on to ever more flashy acts of destruction, they know it won't be long before they are caught and killed. But someone is following the couple. Someone who knows why they are so obsessed with each other. Who knows where they are heading. Who knows why. Someone who knows more about them than they do themselves. And has another plan for their deaths...
Simon is currently writing X-MEN for Marvel Comics and CROSSED for Avatar Press, and has written for Judge Dredd, Wolverine and many other popular characters. He has published two novels with Hodder and five licensed novels based on Warhammer and 2000AD properties.
ELITE: DOCKING IS DIFFICULT, by Gideon Defoe, humorously explores what life in the future is really like. On what might be the worst planet in the universe, a young man dreams of the stars. Adventure! Lasers! Women! And the ultimate goal - to become Elite! Unfortunately, Misha has to do his chores first. And learn how to talk to Phoebe, the beautiful customs officer. And leave the planet. But the death of a famous author unexpectedly drags Misha and Phoebe into a system-wide conspiracy, complete with smuggling, international art thieves, multi-system corporations, canapés and exploding pigs. This is Misha's chance to prove he has what it takes! After all, surely anyone can be Elite if they dream...
Gideon is best known for his comic novels featuring THE PIRATES! and was the scriptwriter for the Oscar-nominated Aardman film THE PIRATES! IN AN ADVENTURE WITH SCIENTISTS, based on his books.
Amazon UK: http://amzn.to/1juWE29
Amazon US: http://amzn.to/1i9BYdd
Apple UK: http://bit.ly/1fjn31l
Amazon UK: http://amzn.to/1s1JIog
Amazon US: http://amzn.to/1pHjFi6
Apple UK: http://bit.ly/1juXaNE
Elite: Docking is Difficult
Amazon UK: http://amzn.to/1kmWKXX
Amazon US: http://amzn.to/1okWPBF
Apple UK: http://bit.ly/1i9AmzU
Marcus Gipps said:
I was delighted by the response to our involvement with ELITE: DANGEROUS, and very grateful for all of the authors who contacted me and asked to be considered. It was a difficult decision, but in the end I think we’ve ended up with three remarkable books, each of which takes a very different look at the expansive game Frontier has devised while still feeling part of the same universe. It’s been wonderful to work with Frontier and our four talented authors, who will bring their own fanbases to the books.
David Braben, CEO of Frontier said:
I am a huge science fiction fan, avidly reading sci-fi novels since I was small. I’ve always enjoyed rich, consistent worlds, so the ability to work closely with a number of authors as we create our own galaxy-wide fiction has been amazing. ELITE: DANGEROUS includes thousands of inhabited star systems with their own histories spanning more than a millennium, with details ranging from what people eat to how they are governed. We have worked with the authors to include things in the game that they need for their fiction in the worlds in which their stories are set. Books are a great way to bring such worlds to life, and will fire players’ imagination and enthusiasm for the wider game as well as, of course, standing as creative works in their own right. I look forward to reading the final books.
The books will be released for sale as eBooks in major digital stores on the 15th of May 2014. Collector’s hardbacks will then be published for sale alongside the retail release of the game later that year.
Elite: Dangerous, Alpha Phase 3.0 - Docking & Ship Outfitting, is today released to all players who have backed or bought Elite: Dangerous at the Alpha stage.
After successfully proving out the moment to moment combat gameplay, and multiplayer technology in Alpha phases one and two respectively, phase three starts to move towards building out the game by adding docking, an early version of hyperspace jumps between multiple locations and ship outfitting within an iconic Coriolis space station.Read More
Today Elite: Dangerous Alpha Phase 2.0 - Multiplayer was released, which provides backers the opportunity to play against each other in four distinct multiplayer scenarios:
- Free-for-all melee
- Pick your side in a two-team melee
- Co-operative defense of a crippled Federal battlecruiser
- A more sophisticated ‘Pirates and Bounty Hunters’ mode which hints at the fluid choices and roles players will experience on a much greater scale in the final game
Credits can be earned in each scenario and used to purchase new ship loadouts.
Frontier’s Elite: Dangerous Alpha program has been created to engage with the game’s Alpha backers, enabling the team to respond to feedback, add features and balance the game to make it the best it can possibly be. This is an incredibly exciting and important phase in the development of Elite: Dangerous.
Commented David Braben,
"Player stat tracking, the multiplayer networking code and associated management are all big new systems that are being tested with Phase 2.0 plus it’s the first time we’ll be able to test how the game mechanics perform with significant numbers of players all playing simultaneously."
There will be two further major Alpha releases to roll out before Elite: Dangerous reaches Premium Beta stage.
The Elite: Dangerous Alpha program can be joined now via http://elite.frontier.co.uk
Alpha Phase 2.0 - Multiplayer provides backers the opportunity to play against each other in four distinct multiplayer scenarios.Read More
Museum-grade limited editions celebrate 25 years of one of videogaming’s most iconic series
Amsterdam – Art dealership Cook & Becker in conjunction with Capcom is pleased to present a collection of limited-edition, museum-grade Street Fighter™ art prints. The selection encompasses designs and promotional art from over 25 years of Street Fighter history with works from some of the most important artists that have contributed to the series such as Akiman, crmk, Kinu Nishimura, Ikeno, Dai-Chan, Edayan and Shoei.Read More